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Datapacks βΊ
Datapacks
A datapack is a self-contained folder of JSON files that tells the game everything it needs to know about new content β items, enemies, dungeons, crafting recipes, skills, quests, and more. No code required.
Getting Started
Assets
Items
Topic Description
Materials Ores, ingots, alloys, circuits, crystals, and bio materials
Personal Equipment Suits, gloves, boots, weapons, accessories β all stats documented
Ship Equipment Hulls, shields, engines, thrusters, ship weapons β all stats documented
Enemies & Dungeons
Topic Description
Hostiles (Enemies) Enemy stats β health, defense, damage, crit, attack rate, and loot drops
Rooms Combat rooms, loot rooms, boss rooms, and mixed encounters
Dungeons Stringing rooms into full dungeon runs β energy cost, repeatable, raid settings
Crafting & Skills
Topic Description
Recipes Crafting formulas β inputs, output, time, and skill requirements
Skills Overview Skill JSON structure, XP formula, and progression tuning
Combat Skills Weapon, shield, engine, and thruster efficiency skills
Crafting Skills Forging, alloying, circuit assembly, and recipe-gating skills
Science Skills Alien tech, biology engineering, and advanced physics skills
Quests
Topic Description
Quests Reference Story, daily, weekly, side, and seasonal quests β full field reference
Quick-Start Checklist
Before the game will load your datapack, you need at minimum:
A folder named after your datapack ID (e.g. mypack/)
manifest.json β registers your pack with the game
At least one language file in assets/languages/ (e.g. en_US.json)
Everything else β items, enemies, dungeons, quests β is optional. Only add what your pack needs.