Editors Reference
GSO Data Helper provides 11 purpose-built editors. Each editor has a live JSON preview, Ctrl+S save, Ctrl+Z/Y undo/redo, and automatic integration with other editors via PackContext and DynamicOptions.
Editor Overview
| Tab | What It Creates |
|---|---|
| π Open Pack | Browse an existing datapack; click any JSON file to load it into the correct editor automatically |
| π Manifest | manifest.json β all 8 category sections; creates the full directory tree with one click |
| πͺ¨ Materials | Ores, ingots, alloys, circuits, crystals, bio β with store pricing meta and texture picker |
| βοΈ Equipment | All 20 stats as individual checkboxes; personal & ship slots; category presets; texture picker |
| π§ͺ Recipes | Dynamic ingredient rows with material ID autocomplete; live craft type & skill dropdowns |
| π Skills | Combat / crafting / science; XP curve; pushes skill IDs to Recipe editor on save |
| π Enemies | Stats, loot table (chance + min/max count), meta key/value pairs; pushes IDs to Room on save |
| πͺ Rooms | Hostile list with autocomplete, loot table, XP & credits, boss-room flag |
| πΊοΈ Dungeons | Room list, energy cost, repeatable & raid flags |
| π Quests | Type, category, required done, unlock requirements, on-finish rewards, meta pairs |
| π Languages | Key/translation table; auto-collects keys on save; multi-language sync; retro-fill missing keys |
Editor Details
π Open Pack
A file-tree browser for existing datapacks. Navigate to any JSON file and click it β the tool detects the file type from its root key and automatically opens it in the correct editor, pre-populated with all existing values.
π Manifest Editor
Generates manifest.json. Set your pack name here once β it populates PackContext, which feeds every other editor. Covers all 8 optional category sections (admin_item_list, admin_hostiles_list, admin_panel, admin_player_list, admin_role, core_systems, recipes, shop, skills). The "Create Full Pack Structure" button builds all required directories and saves manifest.json in one action.
πͺ¨ Materials Editor
Covers all material subtypes: ores, ingots, alloys, circuits, crystals, and bio. Each field maps directly to the materials JSON schema. Includes a texture picker (browse β preview β auto-copy to assets/textures/ β path written to JSON) and store meta fields (price, sell value, show weight, featured discount).
βοΈ Equipment Editor
Covers both personal equipment (suits, gloves, boots, weapons, accessories) and ship equipment (hulls, shields, engines, thrusters, weapons). All 20 stats are presented as individual checkboxes β tick only what you want the item to have. Category presets fill in common stat combinations in one click. Includes the same texture picker as the Materials editor.
π§ͺ Recipes Editor
Drag-to-add ingredient rows with material ID autocomplete drawn live from DynamicOptions (populated as you save materials). The craft type dropdown and skill requirement dropdown are also live β they update when you save new skills. Outputs are typed with a quantity field.
π Skills Editor
Three skill branches: combat, crafting, and science. Each skill has a display name key, description key, max level, and XP curve parameters. On save, the skill ID is pushed to DynamicOptions, making it immediately available in Recipe skill dropdowns.
π Enemies Editor
Full enemy stat block plus a loot table (item ID, drop chance, min count, max count) and free-form meta key/value pairs for custom attributes. On save, the enemy ID is pushed to DynamicOptions, making it available in Room hostile lists.
πͺ Rooms Editor
Configure encounter rooms with a hostile list (autocomplete from saved enemies), a loot table, XP and credit rewards, and a boss-room toggle. Rooms are referenced by dungeons.
πΊοΈ Dungeons Editor
String rooms into a dungeon run by listing room IDs in sequence. Set the energy cost to enter, the repeatable flag (can players run it multiple times), and the raid flag (alliance-level content).
π Quests Editor
Covers quest type, category, required completions, unlock requirements (prerequisite quests or levels), on-finish reward blocks, and arbitrary meta key/value pairs for custom quest logic hooks.
π Languages Editor
A full key/translation table editor. The Collect button scans all other open editors for display name and description keys and adds any missing ones. The Retro-fill button adds all keys registered in LangRegistry that are absent from the current file β useful for catching up an older translation to a newer pack version. Multi-language sync pushes new keys to all open language editors simultaneously when any file is saved.