Science Skills
Science skills cover specialized research — alien technology, biological engineering, and advanced physics. Use "meta": "science" in the skill JSON.
Files live in: <pack_root>/data/skills/science/<skill_name>.json
Built-in Science Skill IDs (seeded by game)
| ID | Purpose |
|---|---|
alien_technology | Reverse-engineering alien components |
biology_engineering | Processing organic materials (also crafting) |
Example — Alien Technology
{
"displayName": "skills.category.mypack.science.alien_technology",
"description": "skills.category.mypack.science.alien_technology.desc",
"meta": "science",
"category": "mypack:alien_technology",
"topLevel": 100,
"math": { "start": 1000, "progressionCurve": 1.7 }
}
Example — Advanced Physics (Prestige Skill)
{
"displayName": "skills.category.mypack.science.advanced_physics",
"description": "skills.category.mypack.science.advanced_physics.desc",
"meta": "science",
"category": "mypack:advanced_physics",
"topLevel": 10,
"math": { "start": 2000, "progressionCurve": 1.9 }
}
A prestige specialization — only 10 levels but a steep curve. Unlock condition for endgame void-based materials.
Language Keys
"skills.category.mypack.science.alien_technology": "Alien Technology",
"skills.category.mypack.science.alien_technology.desc": "The study of extraterrestrial mechanisms and how to adapt them.",
"skills.category.mypack.science.biology_engineering": "Biology Engineering",
"skills.category.mypack.science.biology_engineering.desc": "Applied biological science — converting organic drops into components.",
"skills.category.mypack.science.advanced_physics": "Advanced Physics",
"skills.category.mypack.science.advanced_physics.desc": "Cutting-edge physics enabling exotic material manipulation."