v1.3.0 focuses on visual asset workflow, richer enemy and dungeon data, language tooling improvements, and UX polish.

New Features

AreaChange
AssetsTexture picker added to Materials and Equipment editors β€” browse, preview in chooser, auto-copy to assets/textures/, path written to JSON field
RoomsRooms editor rewritten β€” now includes display name, description, loot table (chance + min/max count), and boss-room flag
EnemiesEnemies editor rewritten β€” now includes loot table on death and free meta key/value pairs
DungeonsDungeons editor rewritten β€” simplified schema, removed deprecated missionArea and missionAllowed fields
LanguagesMulti-language sync β€” new keys pushed to all open language editors automatically when any file is saved
LanguagesRetro-fill button β€” adds all registry keys missing from an older language file in one click
MaterialsStore meta fields β€” price, sell value, show weight, featured discount & weight
EquipmentStore meta fields β€” same price and sell fields as Materials
QuestsQuest language keys now use quests.pack.id format with a dedicated Quests section in the language file

Changes

  • Custom exit confirmation dialog with larger, easier-to-hit buttons
  • About dialog redesigned β€” tabbed layout (Features + Changelog tabs), HTML table formatting

Fixes

  • Form panels no longer produce horizontal scrollbars (formScrollPane fix)
  • Light mode fully repaints all panels, spinners, combos, and split panes β€” no stale dark elements