Science skills cover specialized research โ€” alien technology, biological engineering, and advanced physics. Use "meta": "science" in the skill JSON.

Files live in: <pack_root>/data/skills/science/<skill_name>.json

Built-in Science Skill IDs (seeded by game)

IDPurpose
alien_technologyReverse-engineering alien components
biology_engineeringProcessing organic materials (also crafting)

Example โ€” Alien Technology

{
  "displayName": "skills.category.mypack.science.alien_technology",
  "description": "skills.category.mypack.science.alien_technology.desc",
  "meta": "science",
  "category": "mypack:alien_technology",
  "topLevel": 100,
  "math": { "start": 1000, "progressionCurve": 1.7 }
}

Example โ€” Advanced Physics (Prestige Skill)

{
  "displayName": "skills.category.mypack.science.advanced_physics",
  "description": "skills.category.mypack.science.advanced_physics.desc",
  "meta": "science",
  "category": "mypack:advanced_physics",
  "topLevel": 10,
  "math": { "start": 2000, "progressionCurve": 1.9 }
}

A prestige specialization โ€” only 10 levels but a steep curve. Unlock condition for endgame void-based materials.

Language Keys

"skills.category.mypack.science.alien_technology":          "Alien Technology",
"skills.category.mypack.science.alien_technology.desc":     "The study of extraterrestrial mechanisms and how to adapt them.",
"skills.category.mypack.science.biology_engineering":       "Biology Engineering",
"skills.category.mypack.science.biology_engineering.desc":  "Applied biological science โ€” converting organic drops into components.",
"skills.category.mypack.science.advanced_physics":          "Advanced Physics",
"skills.category.mypack.science.advanced_physics.desc":     "Cutting-edge physics enabling exotic material manipulation."